Sisyphus is an interactive installation designed to enhance social acceptance of people with mood disorders. The project immerses participants in challenging scenarios known as 'Sisyphus dilemmas.': They find themselves navigating inescapable mazes while being chased by a glaring red spotlight, experiencing the sensation of endless time, with the only way to end the game being to press the 'death' button. This interactive installation encourages participants to think critically about and empathize with people with mood disorders, promoting social acceptance and equality.
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